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Trends in Interactive Learning
Across the various fields concerned with interactive technology, from computer science to human-computer interaction, there’s little consensus about what constitutes the most interactive, interesting, and engaging technologies. The following discussion describes some of the most important categories and makes suggestions for developing these areas.
Game consoles are becoming the new medium for entertainment. Games can be installed on video game consoles, but they are no longer a niche product. Instead, game consoles have been developed into a broad range of categories, from educational games to multi-player arcade-style games.
Interactive learning is another popular and growing area in which interactivity has become a key feature. These are used to help students improve academic, social, or language skills. There are many programs that can help students achieve this objective. Some examples of interactive learning are multimedia textbooks, interactive guides, and interactive essays. Interactive books are becoming even more popular with students. Interactive guides are tools that help students navigate their way through complex situations, such as driving a car or navigating through an unfamiliar city. Interactive guides can include maps, text, videos, audio, and images.
Another trend in interactive learning is the use of software to create a more dynamic experience. Software developers are developing interactive websites and games. Some of these websites are used to teach students mathematics or science; other websites are used to demonstrate concepts and processes for business professionals.
Virtual reality is the next major emerging area. Virtual reality software provides a number of different types of virtual experiences, such as playing a racing game against a virtual opponent, driving an airplane in virtual flight conditions, or even experiencing a high tech adventure in outer space. These experiences can be used to improve students’ spatial and motor skills, as well as improving their imagination and social skills.
As we continue to expand our knowledge of interactive media, we will likely see more advances, such as multimedia, interactive teaching, and interactive learning. While each of these areas has its own strengths and weaknesses, these trends are very important to the future development of education. With the increasing focus on multimedia, audio, images, and video, the future of education is likely to move toward interactivity in all its forms.
In addition to these areas, there are several other ways that interactive learning can be enhanced through the use of computer technology. Interactive websites, software, and games can provide students with the ability to share information with their peers, make the classroom environment more interactive, and encourage learning through self-motivation. Some students have developed online communities that use chat rooms, forums, and other means to share information and make learning fun.
Interactive learning is rapidly moving toward becoming the norm for higher education. Students who participate in it are more involved, engaged, and learn more efficiently. than traditional learning, and they develop lifelong skills.